現在將朋友照貼到立體的方塊上
變更Javascript部分
實作範例教學:
var container = new Array();
var camera = new Array();
var scene = new Array();
var renderer = new Array();
var cube = new Array();
var plane = new Array();
var targetRotation = new Array();
var targetRotationOnMouseDown = new Array();
var mouseX = new Array();
var mouseXOnMouseDown = new Array();
var windowHalfX = ($(window).width()) / 2;
var windowHalfY = ($(window).height()) / 2;
var cubeSize = Math.floor(($(window).width())/5);
var aImgData = new Array();
var imgStart = 0;
var total = 5;
$('body').append(
$('<div id="main"/>').attr(
{align:'center',width:(cubeSize*3),height:(cubeSize*3)}
)
);
$(window).load(function() {
var count = 0;
$('.img').each(function(index,value){
aImgData[index] = new Image();
aImgData[index].src = value.src;
aImgData[index].onload = function(){
count++;
loadImg(count);
}
});
});
function loadImg(count){
if( count == $('.img').length ){
init();
}
}
function init(){
for(var i=0; i<= total; i++ ){
newCube(i);
}
animate();
}
function newCube(num){
var domId = 'cube'+num;
var cubeTop = cubeSize*Math.floor(num/3);
var cubeLeft = (cubeSize)+cubeSize*(num%3);
cubeTop = cubeTop + 'px';
cubeLeft = cubeLeft + 'px';
$('#main').append(
$('<div id="'+domId+'"/>').css(
{width:cubeSize+'px',height:cubeSize+'px',position:'absolute',top:cubeTop,left:cubeLeft}
)
);
container[num] = $('#'+domId).get(0);
camera[num] = new THREE.Camera( 70, ($(window).width()) / ($(window).width()), 1, 1000 );
camera[num].position.y = 150;
camera[num].position.z = 500;
camera[num].target.position.y = 150;
scene[num] = new THREE.Scene();
//cube
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( [ new THREE.MeshBasicMaterial({map: ImageUtils.loadTexture(aImgData[imgStart].src)}) ] );
imgStart++;
}
cube[num] = new THREE.Mesh( new Cube( cubeSize, cubeSize, cubeSize, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
cube[num].position.y = 180;
cube[num].overdraw = true;
scene[num].addObject( cube[num] );
//plane
plane[num] = new THREE.Mesh( new Plane( (cubeSize*0.95), (cubeSize*0.95) ), new THREE.MeshBasicMaterial( { color: 0x222222 } ) );
plane[num].rotation.x = - 90 * ( Math.PI / 180 );
plane[num].overdraw = true;
scene[num].addObject( plane[num] );
renderer[num] = new THREE.CanvasRenderer();
renderer[num].setSize( cubeSize, cubeSize );
container[num].appendChild( renderer[num].domElement );
targetRotation[num] = 0;
targetRotationOnMouseDown[num] = 0;
mouseX[num] = 0;
mouseXOnMouseDown[num] = 0;
$('#'+domId).mouseover(function(e){
mouseX[num] = e.clientX - windowHalfX;
targetRotation[num] = targetRotationOnMouseDown[num] + ( mouseX[num] - mouseXOnMouseDown[num] ) * 0.02;
});
}
function animate() {
setTimeout( 'animate();', 1000 / 60 );
render();
}
function render() {
for(var i =0; i <= total; i++ ){
plane[i].rotation.z = cube[i].rotation.y += ( targetRotation[i] - cube[i].rotation.y ) * 0.05;
renderer[i].render( scene[i], camera[i] );
}
}
實作範例 : http://excite.978.tw/html5/3d_cube.php
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